by Kate » Fri Sep 03, 2010 1:00 am
To see the full context I would talk to Quasar on Doomworld or something. He supplied me with the code segment which caught my interest.
However, if it were applied correctly, I.E. to everything and not just the mouse (maybe that was the screw-up?), It would make sense because it produces a burst-fire effect on the machine gun, giving the sense of a reload (and also improving the accuracy - even the person you buy your first mgun from tells you it's more accurate when burst firing), and the flamethrower's animation, only having the second frame on holding, rather than both, actually looks like it was designed around that sort of hack since when doing that, it produces an actual flickering/stuttering animation on the flame at random. I mean, it looks like a flamethrower, why wouldn't it animate like one?
Thinking about it, it's really kind of weird, and I really doubt that such a thing could have gone unnoticed at all.
To see the full context I would talk to Quasar on Doomworld or something. He supplied me with the code segment which caught my interest.
However, if it were applied correctly, I.E. to everything and not just the mouse (maybe that was the screw-up?), It would make sense because it produces a burst-fire effect on the machine gun, giving the sense of a reload (and also improving the accuracy - even the person you buy your first mgun from tells you it's more accurate when burst firing), and the flamethrower's animation, only having the second frame on holding, rather than both, actually looks like it was designed around that sort of hack since when doing that, it produces an actual flickering/stuttering animation on the flame at random. I mean, it looks like a flamethrower, why wouldn't it animate like one?
Thinking about it, it's really kind of weird, and I really doubt that such a thing could have gone unnoticed at all.