by XutaWoo » Thu Jul 29, 2010 3:07 am
Basically, if defined, the actor will make this sound when damaged.
And that's pretty much it.
Say you have a monsters, boss or otherwise, that can't go it's pain state, either because of an uninterruptable attack or just for challenge. But now, you can't get any audio cue that you're hitting it; sure, you could listen for the projectile's death sound, but it'll still play that if it hits a wall, and that won't work for ripping projectiles.
It'd probally be a good idea to be able to define the chance of the actor to make the sound, though given the nature of this request, I can't really think up much of a use for that aside for audio aesthetics.
Basically, if defined, the actor will make this sound when damaged.
And that's pretty much it.
Say you have a monsters, boss or otherwise, that can't go it's pain state, either because of an uninterruptable attack or just for challenge. But now, you can't get any audio cue that you're hitting it; sure, you could listen for the projectile's death sound, but it'll still play that if it hits a wall, and that won't work for ripping projectiles.
It'd probally be a good idea to be able to define the chance of the actor to make the sound, though given the nature of this request, I can't really think up much of a use for that aside for audio aesthetics.