Begining of 3D floors [continue needed]

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Expand view Topic review: Begining of 3D floors [continue needed]

Re: Begining of 3D floors [continue needed]

by kgsws-CZ » Tue Nov 23, 2010 3:40 pm

Oh no, bump. I hope i did not do anything bad.

I have new idea.
GZDoom must have extra sorting system, counting with 3D floors, mid walls and sprites to draw translucent polygons in correct order, this sorting can't be done using Z-Buffer (as i know). I even noticed that GZDoom split sprites in view to fit every part into each 3D floor (so it can draw each part at different time).

I have not checked GZDoom code (and i don't know if i will), but is it possible to port GZDoom's sorting to ZDoom, so Z-buffer will not be used at all?

This is just idea, based on ... well nothing. I might try it, maybe. It will be easier if i get some more info how GZDoom sorts translucent walls/floors/sprites, so don't need to search it in sources.

Re: Begining of 3D floors [continue needed]

by Shadelight » Thu Aug 26, 2010 8:54 pm

cq75 wrote:This is awesome, I hope this gets put into skulltag when you guys get it working :)
But that'll take more than 10 years! :P

Re: Begining of 3D floors [continue needed]

by cq75 » Thu Aug 26, 2010 11:50 am

This is awesome, I hope this gets put into skulltag when you guys get it working :)

Re: Begining of 3D floors [continue needed]

by Blzut3 » Wed Aug 25, 2010 2:05 pm

And they only look moderately OK on Linux. I still haven't gotten the will power to develop on another system yet.

Re: Begining of 3D floors [continue needed]

by Gez » Wed Aug 25, 2010 12:11 pm

Eriance wrote:Ok, I've definitely not checked this forum in too long. So I can actually play DE WITHOUT Gzdoom now? o.o
To a limited extent.

You should be able to find a build of ZDoom with 3D floors on if you go to the DRD Team SVN site, in the seldom-used "experimental" area. Since the branch hasn't been synced with the trunk for a while it's a bit outdated, though (r2444).

Re: Begining of 3D floors [continue needed]

by Amuscaria » Wed Aug 25, 2010 11:51 am

Ok, I've definitely not checked this forum in too long. So I can actually play DE WITHOUT Gzdoom now? o.o

Re: Begining of 3D floors [continue needed]

by Blzut3 » Sun Aug 08, 2010 9:36 pm

DaMan wrote:PM'd this to Blzut but he never got back to me
I'm fairly sure I did. I didn't respond the the NOASM PM though. In anycase it's showing basically the same as it does on my Mac. I tried compiling for 32-bit Linux and it worked just as well as 64-bit so that's out of the question (not that I really thought it would be different either). I'm working on getting my Mac to be a bearable development system (read installing KDE), but other than that I haven't put too much thought into it.

Re: Begining of 3D floors [continue needed]

by DaMan » Sun Aug 08, 2010 1:35 pm

PM'd this to Blzut but he never got back to me so I'll post here if he didn't forward it the right people.
I assume the problem he's talking about is this.
Spoiler:
Compiling with NOASM fixes it.
Spoiler:
Blzut's Linux build is 64bit.

Re: Begining of 3D floors [continue needed]

by Blzut3 » Thu Jul 22, 2010 2:05 pm

Actually it would be nice if someone would let me know how they work on Windows right now. On x86-64 Linux the opaque, non-sloped 3D floors render fairly well. (In other words I'm able to play DE MAP07 with someone watching and they couldn't identify any of the 3 glitches I know about.) However, on the Mac the floors don't seem to render completely and so I'm wondering if it's the same on Windows.

Re: Begining of 3D floors [continue needed]

by Graf Zahl » Thu Jul 22, 2010 1:11 pm

At the moment it's not really useful for public release.

Re: Begining of 3D floors [continue needed]

by StrikerMan780 » Thu Jul 22, 2010 1:09 pm

Is it possible for builds from the 3D Floor branch be compiled and put here? http://svn.drdteam.org/

Re: Begining of 3D floors [continue needed]

by Tragos » Tue Jul 20, 2010 1:10 pm

This is a dream come true.... Hope it gets finished. :)

Re: Begining of 3D floors [continue needed]

by CaptainToenail » Sat Jul 17, 2010 5:50 am

This is cool, keep it up and maybe we will see some multiplayer maps with 3D floors :twisted:

Re: Begining of 3D floors [continue needed]

by Jimmy » Sat Jul 17, 2010 3:51 am

Even as buggy as it is, it's still awesome beyond words. :P

Re: Begining of 3D floors [continue needed]

by ZDG » Sat Jul 17, 2010 3:23 am

You can also see a little bleeding bar on the left side (a thin black/grey line)

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