by InsaneFury » Mon Jun 28, 2010 4:06 am
I'm looking for a way to make the HUD transparent through means of
SBARINFO for example?
However, unlike the NO'ed request at
this page, I'm not referring to having cyan-background images (that's doable already), but having a certain opacity/intensity per image.
This would work like the
RenderStyle and
Alpha properties in Actors.
If implemented, this would not only make it possible to make a semi-seethrough statusbar, but also allow for full-screen overlay effects (which is what I intend to use it for).
I'm looking for a way to make the HUD transparent through means of [url=http://zdoom.org/wiki/SBARINFO]SBARINFO[/url] for example?
However, unlike the NO'ed request at [url=http://flandre.zdoom.org/viewtopic.php?f=18&t=11622&start=0]this page[/url], I'm not referring to having cyan-background images (that's doable already), but having a certain opacity/intensity per image.
This would work like the [url=http://zdoom.org/wiki/Actor_properties#RenderStyle]RenderStyle[/url] and [url=http://zdoom.org/wiki/Actor_properties#Alpha]Alpha[/url] properties in Actors.
If implemented, this would not only make it possible to make a semi-seethrough statusbar, but also allow for full-screen overlay effects (which is what I intend to use it for).