by DavidPH » Thu May 13, 2010 6:52 pm
Adds spread parameters to both functions as well as a new flag (based on this suggestion
http://forum.zdoom.org/viewtopic.php?f=15&t=24722).
A_RailAttack(int damage, int spawnofs_xy = 0, int useammo = true, color color1 = "", color color2 = "", int flags = 0, float maxdiff = 0, class<Actor> pufftype = "BulletPuff", float spread_xy = 0, float spread_z = 0)
A_CustomRailgun(int damage, int spawnofs_xy = 0, color color1 = "", color color2 = "", int flags = 0, bool aim = false, float maxdiff = 0, class<Actor> pufftype = "BulletPuff", float spread_xy = 0, float spread_z = 0)
RGF_EXPLICITANGLE - Turns off spread randomization and uses them simply as offsets.
- Attachments
-
A_RailAttack.patch.7z
- patch for r2322
- (2.4 KiB) Downloaded 59 times
Adds spread parameters to both functions as well as a new flag (based on this suggestion http://forum.zdoom.org/viewtopic.php?f=15&t=24722).
A_RailAttack(int damage, int spawnofs_xy = 0, int useammo = true, color color1 = "", color color2 = "", int flags = 0, float maxdiff = 0, class<Actor> pufftype = "BulletPuff", float spread_xy = 0, float spread_z = 0)
A_CustomRailgun(int damage, int spawnofs_xy = 0, color color1 = "", color color2 = "", int flags = 0, bool aim = false, float maxdiff = 0, class<Actor> pufftype = "BulletPuff", float spread_xy = 0, float spread_z = 0)
RGF_EXPLICITANGLE - Turns off spread randomization and uses them simply as offsets.