[r2204] Bug With HacX's Dehacked Medkits

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Re: [r2204] Bug With HacX's Dehacked Medkits

by Deathlike2 » Mon Mar 08, 2010 3:58 pm

autoexec.cfg suits my needs. Thanks.

Re: [r2204] Bug With HacX's Dehacked Medkits

by Graf Zahl » Mon Mar 08, 2010 3:53 pm

Compatibility options are saved in the config. If you don't want that you can use an autoexec.cfg to reset it upon a restart.

You could also insert a MAPINFO that contains it.

Re: [r2204] Bug With HacX's Dehacked Medkits

by Deathlike2 » Mon Mar 08, 2010 3:26 pm

I've added +compat_dehhealth 1 to the shortcut for the game, but it seems that it is getting saved when I don't want it to. Is there an alternative option?

Edit: I've also tried it with set (as in +set compat_dehhealth 1) and there's no difference.

Re: [r2204] Bug With HacX's Dehacked Medkits

by Graf Zahl » Mon Mar 08, 2010 3:00 pm

Compatibility options -> "DEH health settings like Doom2.exe"

[r2204] Bug With HacX's Dehacked Medkits

by Deathlike2 » Mon Mar 08, 2010 2:31 pm

Both stimpack (inhaler) and medikit (hypo) increase HP over the health pack default of 100 (which I'm sure dehacked patches can alter). It seems to default to the max dehacked health of 400 instead.

In the original version of this hacked game, the stimpack and medikit adhere to healing to the health pack default of 100.

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