by Hamburgermiester » Mon Jan 11, 2010 3:32 pm
Now I'm wondering Xutawoo, If Legacy could do it, why can't Zdoom?
EDIT: okay, here's a workaround:
A_JumpIfActorCloser(actor name: e.g. "Rocket", distance in map units, <insert state here>)
The state that it jumps to could have the actor special Thrust_Thing to either side using A_Jump to jump from thrusting left or right and you could put A_Jump(128,"See") at the start to abort the strafe half the time.
Now I'm wondering Xutawoo, If Legacy could do it, why can't Zdoom?
EDIT: okay, here's a workaround:
A_JumpIfActorCloser([i]actor name: e.g. "Rocket"[/i], [i]distance in map units[/i], [i]<insert state here>[/i])
The state that it jumps to could have the actor special Thrust_Thing to either side using A_Jump to jump from thrusting left or right and you could put A_Jump(128,"See") at the start to abort the strafe half the time.