by Xaser » Wed Nov 18, 2009 9:34 pm
Are you sure that's why it was done? The althud itself was created before SBARINFO for sure, though I don't know of its exact date of inclusion in 'vanilla' ZDoom. If that predates SBARINFO as well, then it can't be for that reason.
Regardless, this situation proposes a bit of a dilemma: What about those of us who don't care for the alternative HUD? I'll use myself as an example: I find it takes up a bit too much space, and prefer the fullscreen HUD over any of the other default ones. However, my preferred HUD style can be replaced at the will of the modder already -- not like that's a bad thing, as long as it's done all right. But the point is, for me, there is no satisfactory alternative HUD for me to fall back on.
At its core, I suppose this is yet another one of those modder vs. player issues. If we see it as such, though, then the current functionality is very odd: Here we have two HUDs (status bar and fullscreen) that are freely override-able and one (althud) that is not. If the player's choice in such a situation is really preferable here, as you say, then the current position is not satisfactory, as illustrated above. This essentially means that we should either be allowed to replace the AltHud or we should have a cvar that disables use of SBARINFO entirely. And I'm afraid of what the latter situation's implications would be.
Are you sure that's [i]why[/i] it was done? The althud itself was created before SBARINFO for sure, though I don't know of its exact date of inclusion in 'vanilla' ZDoom. If that predates SBARINFO as well, then it can't be for that reason.
Regardless, this situation proposes a bit of a dilemma: What about those of us who don't care for the alternative HUD? I'll use myself as an example: I find it takes up a bit too much space, and prefer the fullscreen HUD over any of the other default ones. However, my preferred HUD style can be replaced at the will of the modder already -- not like that's a bad thing, as long as it's done all right. But the point is, for me, there is no satisfactory alternative HUD for me to fall back on.
At its core, I suppose this is yet another one of those modder vs. player issues. If we see it as such, though, then the current functionality is very odd: Here we have two HUDs (status bar and fullscreen) that are freely override-able and one (althud) that is not. If the player's choice in such a situation is really preferable here, as you say, then the current position is not satisfactory, as illustrated above. This essentially means that we should either be allowed to replace the AltHud or we should have a cvar that disables use of SBARINFO entirely. And I'm afraid of what the latter situation's implications would be.