Gez wrote:I renamed it as DOOMFONT.BMF; the outcome was that it was not even added.
What do you mean not even added? ZDoom doesn't use anything called "DOOMFONT". Do you mean "DBIGFONT" instead?
Gez wrote:I renamed it as DOOMFONT.WAD; then it was added but didn't do anything.
Why would you name it a wad when it isn't one? How are you trying to "add" it?
Gez wrote:I renamed it as CONFONT.WAD; it was added and produced a crash (Access Violation - tried to read address 00000006) when starting a new game.
Doesn't crash for me. However, I believe the console still assumes fixed size character cells. It might even still assume 8x8 characters in places. I fixed this up for my Duke port, but I don't remember if I ever ported it back to ZDoom.
Gez wrote:Verdict: doesn't work at all for big fonts, provokes crashes with console fonts, can therefore only be used for small fonts.
Works absolutely fine for me. I
did test this before committing it.
Enjay wrote:It works fine with the built-in fonts and other imagetool created fonts but the BMFs simply get ignored.
Oh, poo. Another place to check the font header! In my defense, my testing just consisted of replacing DBIGFONT and CONFONT, since those were existing fonts that I could replace and test without having to do up a map.
[quote="Gez"]I renamed it as DOOMFONT.BMF; the outcome was that it was not even added.[/quote]
What do you mean not even added? ZDoom doesn't use anything called "DOOMFONT". Do you mean "DBIGFONT" instead?
[quote="Gez"]I renamed it as DOOMFONT.WAD; then it was added but didn't do anything.[/quote]
Why would you name it a wad when it isn't one? How are you trying to "add" it?
[quote="Gez"]I renamed it as CONFONT.WAD; it was added and produced a crash (Access Violation - tried to read address 00000006) when starting a new game.[/quote]
Doesn't crash for me. However, I believe the console still assumes fixed size character cells. It might even still assume 8x8 characters in places. I fixed this up for my Duke port, but I don't remember if I ever ported it back to ZDoom.
[quote="Gez"]Verdict: doesn't work at all for big fonts, provokes crashes with console fonts, can therefore only be used for small fonts.[/quote]
Works absolutely fine for me. I [i]did[/i] test this before committing it.
[quote="Enjay"]It works fine with the built-in fonts and other imagetool created fonts but the BMFs simply get ignored.[/quote]
Oh, poo. Another place to check the font header! In my defense, my testing just consisted of replacing DBIGFONT and CONFONT, since those were existing fonts that I could replace and test without having to do up a map.