by NeuralStunner » Mon Oct 19, 2009 7:07 pm
I actually had this same essential idea a while back, I was considering lightning bolts that "zap", fireballs that sizzle, etc. I was thinking of it originally as missile outranks actor, so to speak. (Though I guess if you work off of the assumption that actors are fleshy by default, it is not as big a deal.)
I wouldn't expect more than one "rip" sound would be needed for each actor. And failing either having their own, it would use the default common rip sound anyhow.
Hopefully this would not be too much of a pain to implement.
I actually had this same essential idea a while back, I was considering lightning bolts that "zap", fireballs that sizzle, etc. I was thinking of it originally as missile outranks actor, so to speak. (Though I guess if you work off of the assumption that actors are fleshy by default, it is not as big a deal.)
I wouldn't expect more than one "rip" sound would be needed for each actor. And failing either having their own, it would use the default common rip sound anyhow.
Hopefully this would not be too much of a pain to implement.