by Enjay » Sun Aug 30, 2009 4:21 pm
Basically, a way of defining a map in mapinfo that makes it behave like a TITLEMAP but after a level or series of levels have been played.
OK, OK, I know this has been suggested before and it initially seems pointless but bear with me. I know that most of what this would accomplish can already be done with a regular scripted map. Just freeze the player and run a script when the map being used for the ending starts right? Yes, that works but there is one really annoying (to me anyway) giveaway that something odd is going on: the "game saved" message.
By default, whenever you enter a new map, the game autosaves and puts a message up on screen that it has done so. It looks messy in a map who's only reason to exist is to provide an aesthetically pleasing end to the mission. However, the obvious suggestions of somehow disabling autosaves or messages run counter to Zdoom development philosophy (and I agree with that) so I am suggesting that it be possible to nominate maps as endmaps to remove this visual glitch and also prevent it needlessly creating a savegame. There may also be other benefits to an endmap system, but those are the only two I have atm.
Basically, a way of defining a map in mapinfo that makes it behave like a TITLEMAP but [i]after[/i] a level or series of levels have been played.
OK, OK, I know this has been suggested before and it initially seems pointless but bear with me. I know that most of what this would accomplish can already be done with a regular scripted map. Just freeze the player and run a script when the map being used for the ending starts right? Yes, that works but there is one really annoying (to me anyway) giveaway that something odd is going on: the "game saved" message.
By default, whenever you enter a new map, the game autosaves and puts a message up on screen that it has done so. It looks messy in a map who's only reason to exist is to provide an aesthetically pleasing end to the mission. However, the obvious suggestions of somehow disabling autosaves or messages run counter to Zdoom development philosophy (and I agree with that) so I am suggesting that it be possible to nominate maps as endmaps to remove this visual glitch and also prevent it needlessly creating a savegame. There may also be other benefits to an endmap system, but those are the only two I have atm.