by Gez » Mon Jul 06, 2009 8:49 am
Okay, here's a patch that turns A_WeaponReady into A_WeaponReady(int flags=0). Flags can be left untouched, WRF_NoBob, WRF_NoFire, or both combined with |. A_WeaponBob is removed from the code since it can be replaced by A_WeaponReady(WRF_NoFire). The cleric staff, fighter axe and mage lightning have been adapted to the new code.
Okay, here's a patch that turns A_WeaponReady into A_WeaponReady(int flags=0). Flags can be left untouched, WRF_NoBob, WRF_NoFire, or both combined with |. A_WeaponBob is removed from the code since it can be replaced by A_WeaponReady(WRF_NoFire). The cleric staff, fighter axe and mage lightning have been adapted to the new code.