SoulPriestess wrote:I believe the effect was intended - or it would have been corrected during playtesting.
You apparently have no clue how game development works then.
There are things that get changed in the last minute, releases are done when it
seems to work and so on and so on.
I suspect something along these lines:
- "We want to make the lava do fire damage. How do we do that?"
- "Easy. We set a fake inflictor that's doing fire damage. That way we won't have to change much in the code."
- "Great. Let's use the fireball from the Phoenix Rod flamethrower. That's already doing it."
- "Good idea. Let's do it."
...
...
...
(months later in development)
...
...
...
- "Hey, wouldn't it be cool if the flamethrower would temporarily paralyze the victim?"
- "Yeah, great idea. That's very easily done."
(and here's the problem now: The lava was already tested and since nobody likes to run through a damaging environment the problem that was just added doesn't get noticed.)
...
...
...
(some time later)
...
...
...
- "Is the game ready for release?"
- "I think do. It doesn't crash and everything seems to work as intened." (of course it doesn't because nobody ever tested the lava again - or just didn't notice the difference as it is rather subtle.)
- End of story (and BTW, this is just a variation of things I have seen happen more than once in real life!)
[quote="SoulPriestess"]I believe the effect was intended - or it would have been corrected during playtesting.[/quote]
You apparently have no clue how game development works then. :mrgreen:
There are things that get changed in the last minute, releases are done when it [u]seems[/u] to work and so on and so on.
I suspect something along these lines:
- "We want to make the lava do fire damage. How do we do that?"
- "Easy. We set a fake inflictor that's doing fire damage. That way we won't have to change much in the code."
- "Great. Let's use the fireball from the Phoenix Rod flamethrower. That's already doing it."
- "Good idea. Let's do it."
...
...
...
(months later in development)
...
...
...
- "Hey, wouldn't it be cool if the flamethrower would temporarily paralyze the victim?"
- "Yeah, great idea. That's very easily done."
(and here's the problem now: The lava was already tested and since nobody likes to run through a damaging environment the problem that was just added doesn't get noticed.)
...
...
...
(some time later)
...
...
...
- "Is the game ready for release?"
- "I think do. It doesn't crash and everything seems to work as intened." (of course it doesn't because nobody ever tested the lava again - or just didn't notice the difference as it is rather subtle.)
- End of story (and BTW, this is just a variation of things I have seen happen more than once in real life!)