[2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

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Expand view Topic review: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

by Graf Zahl » Sun Jun 14, 2009 4:06 am

fixed. I attempted to fix this before but had to undo it because it didn't work properly then. Hopefully now, after both WAD and texture loading have been reorganized it's better. At least loading the WAD doesn't cause any more glitches.

Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

by HotWax » Sun Jun 14, 2009 1:11 am

I believe Ceeb may have stumbled onto this issue by trying to do something related.

The problem arises when you use ANIMDEFS and custom graphics to replace graphics present within the IWAD. For an example, load up the attached WAD in Ultimate Doom and warp to E3M6. The floor will be looping through almost every graphic present in the game.

All the WAD does is replace LAVA1, LAVA2 and LAVA3 (but not LAVA4) with the GATE1/2/3 graphics and use an ANIMDEFS lump with the following line to (attempt to) shorten the animation by one frame:

Code: Select all

flat LAVA1 range LAVA3 tics 8

Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

by DannyK » Sat Jun 13, 2009 9:05 am

I can confirm this bug, happens in both GZdoom and Zdoom, and I tried the latest svn too.

Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

by sonicdoommario » Thu Jun 11, 2009 10:08 am

Thanks for the link, but the status bar was still screwy as of build 1663.

I have an image up right now.

Image

Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

by Tubers » Thu Jun 11, 2009 5:27 am

Have you tried using the latest SVN to see if it solves your problem?

[2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

by sonicdoommario » Wed Jun 10, 2009 11:23 am

I don't know if you've heard of psxd_beta.pk3, but it's a file that is a mod of Playstation Doom, with all of the sounds, music, graphics, and so on. When I try to run it in the latest version of ZDoom, the status bar screws up. The status bar basically alternates through several graphics throughout the game, such as monster sprites, textures, all of the face sprites, and so on. I was very lucky to have ZDoom 2.2.0 on my flash drive, where I tested it out on that version and it worked fine. At first, I thought it rubbed GZDoom the wrong way until I tried it out on just ZDoom.

If you want to check it out, here is a link to the file.

http://doom.dogsoft.net/download.php?h= ... d_beta.zip

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