A_JumpIfInTargetLOS

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Re: A_JumpIfInTargetLOS

by Gez » Sat Jun 06, 2009 10:48 am

Ghastly_dragon wrote:
XutaWoo wrote:Didn't you post in my topic of the same request?

Of the exact same name? :P
Oh, shoot. I thought it sounded familiar. >.<
But Xuta's topic had been dismissed with an "already in" even though it weren't, actually, already in.

Re: A_JumpIfInTargetLOS

by Ghastly » Sat Jun 06, 2009 10:36 am

XutaWoo wrote:Didn't you post in my topic of the same request?

Of the exact same name? :P
Oh, shoot. I thought it sounded familiar. >.<

Re: A_JumpIfInTargetLOS

by Rachael » Sat Jun 06, 2009 10:27 am

This might be a bit late... but that was one cool cat, Enjay!

Re: A_JumpIfInTargetLOS

by Gez » Sat Jun 06, 2009 10:23 am

Ghastly_dragon wrote:Also, just so we're clear, A_JumpIfInTargetLOS != A_JumpIfTargetInLOS.
:P

Re: A_JumpIfInTargetLOS

by XutaWoo » Sat Jun 06, 2009 10:14 am

Didn't you post in my topic of the same request?

Of the exact same name? :P

Re: A_JumpIfInTargetLOS

by Remmirath » Sat Jun 06, 2009 7:31 am

Nice cat, and the idea sounds useful, as well. :)

Re: A_JumpIfInTargetLOS

by David Ferstat » Sat Jun 06, 2009 7:12 am

That's a wonderfully up-to-no-good cat there. On the other hand, what other sort of cat is there? :)

Re: A_JumpIfInTargetLOS

by Ghastly » Sat Jun 06, 2009 7:03 am

Yep. That's what I was thinking :lol:. However, the backstabbing for weapons couldn't hurt, either. :P

Also, just so we're clear, A_JumpIfInTargetLOS != A_JumpIfTargetInLOS.

Re: A_JumpIfInTargetLOS

by Enjay » Sat Jun 06, 2009 6:58 am

Am I right in saying that this would allow something a bit like this?

A_JumpIfInTargetLOS

by Ghastly » Sat Jun 06, 2009 6:51 am

Inspired by this, this would jump if the calling actor's target can see the caller. This might be useful for monsters that sneak around when they aren't seen, or some more complex AI like I've been writing.

If it could also be used for a player or weapon on a monster, it could allow for Hexen 2 Katar-style backstabs.

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