by HotWax » Mon Jun 01, 2009 6:04 pm
Gez wrote:Everything that's possible in Doom format is possible in Hexen format.

In this case, maybe not... or at least, not in the same manner.
Special 271 (listed in DB2 as Transfer Sky to Sector) is apparently what Sonny is talking about. In Hexen mode, type 271 is unknown, and I was unable to find an equivalent, either in DB2 or on the wiki. You can, of course, use skybox pickers, but it sounds like Sonny is saying he's no good at that, hence wanting to just set a texture.
I also checked in UDMF, but again 271 is unknown and I couldn't find an equivalent. But then, in UDMF format you'd expect to be able to set the sky texture to use directly from the sector's properties. Sadly, that is not the case.
So, unless I'm missing something, it seems this simple feature or one equivalently easy to use does not exist in Hexen or UDMF format. I would suggest, at the least, adding a ZDoom-specific text property called "alternateskytexture" or something similar in the UDMF format.
[edit] Dammit, Enjay! OK, so forget what I said about there not being an equivalent, but could we have the UDMF property added anyway? It seems to me this is a prime example of what UDMF was meant to do -- take away some of the line specials hacks used to get around the WAD format limitations and put them directly in the sector properties where they belong.
[quote="Gez"]Everything that's possible in Doom format is possible in Hexen format. :roll:[/quote]
In this case, maybe not... or at least, not in the same manner.
Special 271 (listed in DB2 as Transfer Sky to Sector) is apparently what Sonny is talking about. In Hexen mode, type 271 is unknown, and I was unable to find an equivalent, either in DB2 or on the wiki. You can, of course, use skybox pickers, but it sounds like Sonny is saying he's no good at that, hence wanting to just set a texture.
I also checked in UDMF, but again 271 is unknown and I couldn't find an equivalent. But then, in UDMF format you'd expect to be able to set the sky texture to use directly from the sector's properties. Sadly, that is not the case.
So, unless I'm missing something, it seems this simple feature or one equivalently easy to use does not exist in Hexen or UDMF format. I would suggest, at the least, adding a ZDoom-specific text property called "alternateskytexture" or something similar in the UDMF format.
[edit] Dammit, Enjay! OK, so forget what I said about there not being an equivalent, but could we have the UDMF property added anyway? It seems to me this is a prime example of what UDMF was meant to do -- take away some of the line specials hacks used to get around the WAD format limitations and put them directly in the sector properties where they belong.