by Ghastly » Sun May 17, 2009 12:31 pm
@Gez: I already talked to Torr about extending it for certain (since I would LOVE to see a VWeap mod for Hexen, as well). It's also a feature that requires a little thought put into it, so you don't run into the "Are you a ghoul or a marine? I can't tell because you're using the elven wand."
If someone makes a Viewable Weapon mod for Hexen, by the way, they would need to set it up intelligently, otherwise nobody would even play it (Hell, would you play it if it had such a massive problem). If it's built into the mod itself (like in the Hard-Doom mod linked to in the first post), then the author probably intended for +NoSkin to be overridden. Without +NoSkin, the player would be able to switch to any of the other skins through the menu, as well, and just looks sloppy.
@Graf: So could an empty codepointer be added for bare-minimum compatibility, then, even if you don't add the feature itself?
@Gez: I already talked to Torr about extending it for certain (since I would LOVE to see a VWeap mod for Hexen, as well). It's also a feature that requires a little thought put into it, so you don't run into the "Are you a ghoul or a marine? I can't tell because you're using the elven wand."
If someone makes a Viewable Weapon mod for Hexen, by the way, they would need to set it up intelligently, otherwise nobody would even play it (Hell, would you play it if it had such a massive problem). If it's built into the mod itself (like in the Hard-Doom mod linked to in the first post), then the author probably intended for +NoSkin to be overridden. Without +NoSkin, the player would be able to switch to any of the other skins through the menu, as well, and just looks sloppy.
@Graf: So could an empty codepointer be added for bare-minimum compatibility, then, even if you don't add the feature itself?