by Worst » Wed Apr 29, 2009 2:41 am
but just what kind of information do you need to show ONLY when loading a game, but not at any point in the game?
If you can do it with a button, which does not require you to save at all, why not go for it? I dont really see any reason why you couldn't show that information at anypoint, but rather only when loading.. This feature imo would make loading savegames a part of the game in a way or another. Whatever you do there it's only available when loading the game.
If it would be anything important, this would indeed force the player to save the game, whenever they want to see this crucial information..
I'd have to use a bind like this whenever i'd want to see this important information.. rather than just pressing some key that pukes a script that shows the information etc. And if the information is not important, I dont think you really need to show it when loading a savegame.
Imo this feature would only really be needed for some
special gameplay experiments
Code: Select all
Script 1 LOADGAME
{
Teleport(lastCheckpoint);
}
but just what kind of information do you need to show ONLY when loading a game, but not at any point in the game?
If you can do it with a button, which does not require you to save at all, why not go for it? I dont really see any reason why you couldn't show that information at anypoint, but rather only when loading.. This feature imo would make loading savegames a part of the game in a way or another. Whatever you do there it's only available when loading the game. :?
If it would be anything important, this would indeed force the player to save the game, whenever they want to see this crucial information..
[code]Bind F7 "quicksave; quickload"[/code] I'd have to use a bind like this whenever i'd want to see this important information.. rather than just pressing some key that pukes a script that shows the information etc. And if the information is not important, I dont think you really need to show it when loading a savegame. :|
Imo this feature would only really be needed for some [url=http://forum.zdoom.org/viewtopic.php?f=18&t=21776]special gameplay experiments[/url] :P
[code]Script 1 LOADGAME
{
Teleport(lastCheckpoint);
}[/code]