OPL music in Doom II's map12

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Expand view Topic review: OPL music in Doom II's map12

Re: OPL music in Doom II's map12

by Csonicgo » Fri Mar 27, 2009 8:58 am

randi wrote:
Csonicgo wrote:even weirder is how MAP02 sounds. listen to it in 2.2.0 and then 2.3.0...
I can't hear any glaring differences. Care to elaborate, please?
the bass is played up an octave, iirc.

Re: OPL music in Doom II's map12

by Delta » Sun Mar 15, 2009 12:34 pm

Xaser wrote:Thanks all for looking into this, and to Delta for the confirmation. And here I was thinking I was the only person on Earth who was bothered by this...
Hey no problem man :D I'm personally a big fan of OPL.

Re: OPL music in Doom II's map12

by Xaser » Sun Mar 15, 2009 11:29 am

I second the notion that it's the player's fault. Delta's clip certainly isn't playing the sound right -- too 'jagged' and not smooth at all like the old behavior.

Thanks all for looking into this, and to Delta for the confirmation. And here I was thinking I was the only person on Earth who was bothered by this...

Re: OPL music in Doom II's map12

by randi » Sat Mar 14, 2009 9:25 pm

I'm not entirely certain, but I do think it's the player library that has it wrong. If I feel inclined sometime, I might dig into the Heretic binary and try and figure out how it's supposed to be done. (The Heretic source release is nice enough to include the names of every non-static function in the binary, so I can find the original MUS player and examine it.)

Re: OPL music in Doom II's map12

by Delta » Sat Mar 14, 2009 8:38 pm

Sure thing :D. I have the full song recorded (If you need it) but here's a 1 minute clip of the song.

Re: OPL music in Doom II's map12

by randi » Sat Mar 14, 2009 6:59 pm

Can you get a longer clip? It's hard to tell with just that.

Re: OPL music in Doom II's map12

by Bashe » Fri Mar 13, 2009 4:53 pm

Worked for me. :?

Re: OPL music in Doom II's map12

by Xaser » Fri Mar 13, 2009 4:24 pm

The zip file is corrupt. Unless something's incredibly screwed-up on my end, which I doubt.

[EDIT] -- Okay, Doubting Thomas me. Must be something weird going on here after all. :P

Re: OPL music in Doom II's map12

by Delta » Thu Mar 12, 2009 9:21 pm

From what I can tell it sounds more like Zdoom 2.3.0.

While this isn't the best recording (I have no way to record sound data in DOS, if there's a way I'll upload better sample :)) I attached a sample of what I could hear on my ancient laptop, if it helps anyone.
Attachments
OPL_Sample.zip
(82.83 KiB) Downloaded 50 times

Re: OPL music in Doom II's map12

by randi » Thu Mar 12, 2009 4:48 pm

You want to test it with double-voice instruments enabled, not without. Does it sound like that clip from ZDoom, or does it sound like that clip from Doom in DOS? I want to know if it's a problem with the emulator or a problem with the player. By having somebody run the player on a machine with real OPL hardware, the player will be the only variable.

Use the GENMIDI from doom2.wad. That's where the instruments live, so if Musplayer has a different version, it won't sound the same.

Re: OPL music in Doom II's map12

by Delta » Sun Mar 08, 2009 7:24 pm

Heh, I still remember having a tape drive in one of machines somewhere.

Anyways, I happen to have a Machine (A really REALLY old laptop from 1996 IIRC) that can be booted to DOS. Not to sure how this will turn out but I'll give this a shot.

Edit: Now how do I exactly go about testing dual voice thing? My guess so far is that it has to do with the option "/1" which says "Don't use double-voice instruments (OPL2, OPL3)"

And one last question, do I have to use the GENMIDI that comes with Musplayer or extract the one from my Doom2.wad? (I noticed the Doom2.wad version makes it sound more like it does in Zdoom so I'm assuming so far the latter unless someone tells me otherwise).

Re: OPL music in Doom II's map12

by Rachael » Sun Mar 08, 2009 6:25 pm

Just take the old hard drive out and put it in your new machine, and copy the files.

You have a computer still that has an IDE bus, right?

If not, this might come in handy, but it can solve a whole world of issues beyond this, it's definitely worth having. -> http://www.inland-products.com/singlepr ... tnum=08412

Re: OPL music in Doom II's map12

by Enjay » Sat Mar 07, 2009 11:41 am

5¼" floppies? Luxury.

Image

;)


I've actually been trying to track down a few people who I thought had old DOS machines, or machines that can be booted to DOS at least. However, most of my best bets no longer have their machines it would seem. My dad had a '98 machine but it was never set up for games so I don't know how easy it would be to configure to get Doom working on it. To be fair, the machine hasn't been touched for a while so I can't even guarantee that it works but next time I'm near it, I'll see what I can do if this is still outstanding. I'm sure that I have an old generalised floppy boot disk that used to be pretty good at getting most machines to boot up in a gaming config. However, a few weeks ago I went on a floppy-disk throwing out spree. :?

Re: OPL music in Doom II's map12

by HotWax » Sat Mar 07, 2009 10:50 am

Xaser wrote:plus the months poured into constant prayer that the floppy doesn't accidentally get breathed on wrong causing the data to go corrupt during the three-feet journey from one computer to the next.
Psssh! In my day, you worried about them getting bent on accident, or dust getting into the paper sleeve and scratching the directly-exposed magnetic disc. You kids and your newfangled "hard" discs. :P


Image
Note: Not a safe storage method.

Re: OPL music in Doom II's map12

by Project Shadowcat » Thu Mar 05, 2009 10:09 pm

Heh. That certainly complicates matters.

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