by TimeOfDeath » Mon Mar 02, 2009 9:10 pm
My dooming computer is:
Pentium 4 CPU 2.26GHz, 512 MB of RAM
NVIDIA GeForce4 MX 420
640x480 in zdoom
Here's what I get while standing still at the start of each map for several seconds on ultra-violence:
doom2 map01
2.2.0 - 240 fps
2.3.0 - 224 fps
aahhnuts
2.2.0 map01 - 70 fps
2.3.0 map01 - 2 fps (no joke)
2.2.0 map02 - 109 fps
2.3.0 map02 - 85 fps
flanagan
2.2.0 - 67 fps
2.3.0 - 29 fps
smedley
2.2.0 - 121 fps
2.3.0 - 95 fps
I also have a laptop that's faster, but I hate playing on it because of the keyboard:
Pentium 4 CPU 3 .20GHz, 512 MB of RAM
ATI MOBILITY RADEON 9700
640x480 in zdoom
doom2 map01
2.2.0 - 271 fps
2.3.0 - 260 fps
aahhnuts
2.2.0 map01 - 125 fps
2.3.0 map01 - 95 fps
2.2.0 map02 - 139 fps
2.3.0 map02 - 130 fps
flanagan
2.2.0 - 109 fps
2.3.0 - 92 fps
smedley
2.2.0 - 159 fps
2.3.0 - 148 fps
About the music - the original filename of the midi is the same as what's in the mapinfo. I didn't realize until now that it got cut off at 8 characters when I added it to the wad with xwe. The music worked fine in 2.2.0 and older versions, and it worked in ZDaemon, so I didn't realize there was any error when the map was released

. Did the old string handling cause problems in some wads?
The decreased framerate is a big deal for me, though, since some maps just barely run acceptably with 2.2.0 on my dooming computer. Not to sound rude though, because I really like this port, I'll just have to stick with 2.2.0 for intensive maps.
My dooming computer is:
Pentium 4 CPU 2.26GHz, 512 MB of RAM
NVIDIA GeForce4 MX 420
640x480 in zdoom
Here's what I get while standing still at the start of each map for several seconds on ultra-violence:
doom2 map01
2.2.0 - 240 fps
2.3.0 - 224 fps
[url=http://www.doomworld.com/idgames/index.php?id=15296]aahhnuts[/url]
2.2.0 map01 - 70 fps
2.3.0 map01 - 2 fps (no joke)
2.2.0 map02 - 109 fps
2.3.0 map02 - 85 fps
[url=http://www.doomworld.com/idgames/index.php?id=15460]flanagan[/url]
2.2.0 - 67 fps
2.3.0 - 29 fps
[url=http://www.doomworld.com/idgames/index.php?id=15380]smedley[/url]
2.2.0 - 121 fps
2.3.0 - 95 fps
I also have a laptop that's faster, but I hate playing on it because of the keyboard:
Pentium 4 CPU 3 .20GHz, 512 MB of RAM
ATI MOBILITY RADEON 9700
640x480 in zdoom
doom2 map01
2.2.0 - 271 fps
2.3.0 - 260 fps
[url=http://www.doomworld.com/idgames/index.php?id=15296]aahhnuts[/url]
2.2.0 map01 - 125 fps
2.3.0 map01 - 95 fps
2.2.0 map02 - 139 fps
2.3.0 map02 - 130 fps
[url=http://www.doomworld.com/idgames/index.php?id=15460]flanagan[/url]
2.2.0 - 109 fps
2.3.0 - 92 fps
[url=http://www.doomworld.com/idgames/index.php?id=15380]smedley[/url]
2.2.0 - 159 fps
2.3.0 - 148 fps
About the music - the original filename of the midi is the same as what's in the mapinfo. I didn't realize until now that it got cut off at 8 characters when I added it to the wad with xwe. The music worked fine in 2.2.0 and older versions, and it worked in ZDaemon, so I didn't realize there was any error when the map was released :(. Did the old string handling cause problems in some wads?
The decreased framerate is a big deal for me, though, since some maps just barely run acceptably with 2.2.0 on my dooming computer. Not to sound rude though, because I really like this port, I'll just have to stick with 2.2.0 for intensive maps.