by HotWax » Tue Sep 09, 2003 10:04 am
Patrol routes tell the actor in question to move to the targetted spot, and then let the normal enemy movement kick in. The reason they don't take a straight line to get there is because they are limited to 8 directions of movement: N/NE/E/SE/S/SW/W/NW. This means they have to wander around a bit in order to move in between those directions. AFAIK, they wander even if the path from their current position to the destination is along one of those 8 directions, probably so that they don't end up wandering for a little bit and then suddenly make a beeline straight for their target when they happen to hit the right angle.
Patrol routes tell the actor in question to move to the targetted spot, and then let the normal enemy movement kick in. The reason they don't take a straight line to get there is because they are limited to 8 directions of movement: N/NE/E/SE/S/SW/W/NW. This means they have to wander around a bit in order to move in between those directions. AFAIK, they wander even if the path from their current position to the destination is along one of those 8 directions, probably so that they don't end up wandering for a little bit and then suddenly make a beeline straight for their target when they happen to hit the right angle.