by sonicdoommario » Sat Jan 24, 2009 7:58 pm
In Map07 of Alien Vendetta, killing all of the Arachnotrons is supposed to raise the pit at the end of the level, so you can cross the path and exit the map. However, once you kill all of the Arachnotrons, the floor does rise, but it goes all the way up to the ceiling, something that isn't supposed to happen. This works fine in other source ports, but is this a certain behavior of ZDoom (the tag is 667 on the sector, which is raise the floor)? I had to IDCLIP my way past to exit the level, but I was wondering if anyone else knew about this. Thanks.
In Map07 of Alien Vendetta, killing all of the Arachnotrons is supposed to raise the pit at the end of the level, so you can cross the path and exit the map. However, once you kill all of the Arachnotrons, the floor does rise, but it goes all the way up to the ceiling, something that isn't supposed to happen. This works fine in other source ports, but is this a certain behavior of ZDoom (the tag is 667 on the sector, which is raise the floor)? I had to IDCLIP my way past to exit the level, but I was wondering if anyone else knew about this. Thanks.