by Xaser » Sun Aug 25, 2013 7:39 pm
Bumping an old thread, but this is partially in, now that weapon bobbing is fully customizable. View bobbing, however, is not, and the OP sorta mentions that despite the title of the thread. If nothing else, this'll serve as a reminder to myself to get around to implement a movebob/stillbob multiplier (and perhaps also a general weapon bob multiplier for player classes that'll add to the weapon ones, in case of slower classes that use the same weapons).
Bumping an old thread, but this is partially in, now that weapon bobbing is fully customizable. View bobbing, however, is not, and the OP sorta mentions that despite the title of the thread. If nothing else, this'll serve as a reminder to myself to get around to implement a movebob/stillbob multiplier (and perhaps also a general weapon bob multiplier for player classes that'll add to the weapon ones, in case of slower classes that use the same weapons).