Necromage wrote:Why not? Because it is way to easy to abuse. In three seconds I could throw together a pwad that continually moves all the players to the left.
In less time than that I could throw together a WAD that flashes your screen between full black and red, giving you seizures and making the game unplayable. And I wouldn't need any new features to do it.
Cutmanmike (Really) wrote:In three seconds I could throw together a pwad that unbinds all the controls and exits.
Not with this command, you couldn't. This is to simulate the same types of movement available to the [wiki]GetPlayerInput[/wiki] command. That does
not mean you can use it to simulate any arbitrary keypress. In fact, you would only be able to affect the player's movement in-game; the console would be 100% off-limits.
[quote="Necromage"]Why not? Because it is way to easy to abuse. In three seconds I could throw together a pwad that continually moves all the players to the left.[/quote]
In less time than that I could throw together a WAD that flashes your screen between full black and red, giving you seizures and making the game unplayable. And I wouldn't need any new features to do it. :roll:
[quote="Cutmanmike (Really)"]In three seconds I could throw together a pwad that unbinds all the controls and exits.[/quote]
Not with this command, you couldn't. This is to simulate the same types of movement available to the [wiki]GetPlayerInput[/wiki] command. That does [i]not[/i] mean you can use it to simulate any arbitrary keypress. In fact, you would only be able to affect the player's movement in-game; the console would be 100% off-limits.