by Wagi » Mon Nov 03, 2008 7:12 am
Does Duke3D, by any chance, use any sound code that is similar to FMOD? I have had a bug similar to this on Duke3D, except it didn't crash, and I reproduced it several times (however, once I closed the game, the bug went away forever). It was weird though, because once the game ran out of sounds to play, it went on to play multiharmonic static.
Does Duke3D, by any chance, use any sound code that is similar to FMOD? I have had a bug similar to this on Duke3D, except it didn't crash, and I reproduced it several times (however, once I closed the game, the bug went away forever). It was weird though, because once the game ran out of sounds to play, it went on to play multiharmonic static.