by HotWax » Sat Oct 11, 2008 10:14 pm
Ugh. Why must some "omg mapper exploit" be found for every suggestion anymore?
If the player wants to load a game, start a new game, or simply pause, those functions would remain intact -- bringing up the menu would pause the game (as always) and the ACS script wouldn't be able to get around that. And come on, larger maps on slower computers? You've got to be
trying to find fault with that suggestion.
This would not be able to do any significant harm to the player. All it would be for is for creating alternate-style death effects for mods that need them. (Imagine a death effect like Goldeneye's, where everything goes slow and dark and then the map restarts, for example) As suggested, this wouldn't even allow the script to
prevent the player from respawning, so they could always bypass your intended effect anyway by hitting the use key earlier.
Ugh. Why must some "omg mapper exploit" be found for every suggestion anymore?
If the player wants to load a game, start a new game, or simply pause, those functions would remain intact -- bringing up the menu would pause the game (as always) and the ACS script wouldn't be able to get around that. And come on, larger maps on slower computers? You've got to be [i]trying[/i] to find fault with that suggestion. :nope:
This would not be able to do any significant harm to the player. All it would be for is for creating alternate-style death effects for mods that need them. (Imagine a death effect like Goldeneye's, where everything goes slow and dark and then the map restarts, for example) As suggested, this wouldn't even allow the script to [i]prevent[/i] the player from respawning, so they could always bypass your intended effect anyway by hitting the use key earlier.