by Setzer » Tue Aug 05, 2008 12:42 am
I'm loving this whole custom status bar concept. It's fun as Hades to fill the screen with enough data to make even Microsoft have a heart attack. Even thus, I see the system's not perfect just yet for my own nefarious tastes.
I am currently busying myself with adding an inventory bar to the main status bar itself. The problem is, there is no way at all to change the size of the boxes themselves, which could easily spell doom for this little project.
Horrible pun aside, could a quick addition to DrawInventoryBar, something like "boxlength", be doable? Or at the very least, could it base its measurements on the size of the ARTIBOX graphic? Changing the graphic's size doesn't do much of anything and it only makes sense to widen or shorten the bar if the graphic's dimensions are wildly different from the default.
A 2nd request:
The default method of using an inventory item is ideal under normal circumstances: the first click of the INVUSE button dismisses the overlay inventory bar and the second INVUSE actually activates the item. The problem is, if the inventory bar is part of the main status bar itself (ie always shown), this behavior makes no sense, as the player must click the INVUSE button twice to achieve any result. In these circumstances, it would make much more sense if the user only has to hit INVUSE once.
In remedy, a "singleclick" top-level SBARINFO command would do the trick. ...Please?
And one final thing:
It seems that setting "Height 0" does not work at all, and with "Height 1" I have a neat row of HOM on the bottom of my screen. Any chance this could be fixed?
I apologize for the mass requests on my part. Blzut3, you're doing a fine job and I appreciate your donation and maintenance of this engine aspect. Keep it up!
I'm loving this whole custom status bar concept. It's fun as Hades to fill the screen with enough data to make even Microsoft have a heart attack. Even thus, I see the system's not perfect just yet for my own nefarious tastes.
I am currently busying myself with adding an inventory bar to the main status bar itself. The problem is, there is no way at all to change the size of the boxes themselves, which could easily spell doom for this little project.
Horrible pun aside, could a quick addition to DrawInventoryBar, something like "boxlength", be doable? Or at the very least, could it base its measurements on the size of the ARTIBOX graphic? Changing the graphic's size doesn't do much of anything and it only makes sense to widen or shorten the bar if the graphic's dimensions are wildly different from the default.
A 2nd request:
The default method of using an inventory item is ideal under normal circumstances: the first click of the INVUSE button dismisses the overlay inventory bar and the second INVUSE actually activates the item. The problem is, if the inventory bar is part of the main status bar itself (ie always shown), this behavior makes no sense, as the player must click the INVUSE button twice to achieve any result. In these circumstances, it would make much more sense if the user only has to hit INVUSE once.
In remedy, a "singleclick" top-level SBARINFO command would do the trick. ...Please?
And one final thing:
It seems that setting "Height 0" does not work at all, and with "Height 1" I have a neat row of HOM on the bottom of my screen. Any chance this could be fixed?
I apologize for the mass requests on my part. Blzut3, you're doing a fine job and I appreciate your donation and maintenance of this engine aspect. Keep it up!