by Enjay » Sun Jun 29, 2008 4:59 am
If you've never heard it before, how do you know it's important? eg, you've just finished a big battle and you hit the quicksave button just as a sound file starts. You maybe didn't even notice the sound starting, or had no idea that it was going to contain important informartion. However, you stop to listen and then, for what ever reason, you die, or quit or whatever, and you reload with the sound gone.
But yeah, backing it up with text should be done anyway IMO.
Also, as an aside (and I know I'm guilty of not doing this too) when using hud messages, it's useful to have the hudmessage copied to the console. Print messages are automatically sent to the console but hudmessages aren't (just as well considering some of the uses that hudmessages have been put to) but it can be useful to copy important information to the console so that the player can check it if he misses it, or forgets it, or whatever.
[edit]Kind of what Gez was saying I guess.[/edit]
If you've never heard it before, how do you know it's important? eg, you've just finished a big battle and you hit the quicksave button just as a sound file starts. You maybe didn't even notice the sound starting, or had no idea that it was going to contain important informartion. However, you stop to listen and then, for what ever reason, you die, or quit or whatever, and you reload with the sound gone.
But yeah, backing it up with text should be done anyway IMO. :)
Also, as an aside (and I know I'm guilty of not doing this too) when using hud messages, it's useful to have the hudmessage copied to the console. Print messages are automatically sent to the console but hudmessages aren't (just as well considering some of the uses that hudmessages have been put to) but it can be useful to copy important information to the console so that the player can check it if he misses it, or forgets it, or whatever.
[edit]Kind of what Gez was saying I guess.[/edit]