phi108 wrote:But I feel like the GZDoom skybox example has MUCH more merit. It displays the same as GZDoom's skyboxes, it just requires manual work. I was hoping for the ability for ZDoom to do it automatically.
... and it shouldn't be too hard to implement. But it's something Randy has to do.
In my opinion, requesting features like this is much better than not knowing what you are requesting. The user has to do SOME work before bothering the devs.
I fully agree and if I see such feature requests motivated by laziness i'll close them ASAP.
And I agree that onboard laptop chipsets make GL mode slow. Some of us want all these features so that our graphics card doesn't have to bother with them and the CPU takes care of it. Of course, I guess it could get to be too much for the CPU to handle.
Well, that's the problem. Sometimes I wonder what types of laptops this is about. Most I have seen contain chips that can handle GL decently.
Gez wrote:
ZDoomGL wasn't exactly garbage at the time it was made (last update: Aug 2005). Now it's just very obsolete. This dates back from before ZDoom 2.1.0...
Let's just say that the issues it had were one of my major motivations to fix my own GL renderer and release it...
I'm not sure though how much my first GZDoom release influenced Timmie to dump ZDoomGL.
[quote="phi108"]But I feel like the GZDoom skybox example has MUCH more merit. It displays the same as GZDoom's skyboxes, it just requires manual work. I was hoping for the ability for ZDoom to do it automatically.
[/quote]
... and it shouldn't be too hard to implement. But it's something Randy has to do.
[quote]
In my opinion, requesting features like this is much better than not knowing what you are requesting. The user has to do SOME work before bothering the devs.
[/quote]
I fully agree and if I see such feature requests motivated by laziness i'll close them ASAP.
[quote]
And I agree that onboard laptop chipsets make GL mode slow. Some of us want all these features so that our graphics card doesn't have to bother with them and the CPU takes care of it. Of course, I guess it could get to be too much for the CPU to handle.[/quote]
Well, that's the problem. Sometimes I wonder what types of laptops this is about. Most I have seen contain chips that can handle GL decently.
[quote="Gez"]
ZDoomGL wasn't exactly garbage at the time it was made (last update: Aug 2005). Now it's just very obsolete. This dates back from before ZDoom 2.1.0...
[/quote]
Let's just say that the issues it had were one of my major motivations to fix my own GL renderer and release it... ;)
I'm not sure though how much my first GZDoom release influenced Timmie to dump ZDoomGL.