by Ghastly » Tue Nov 20, 2007 2:43 pm
I'm not sure why/if this was(n't) requested before. Since Damagetypes have been moved to the bulletpuff, why can't decals be assigned to the puff, too?
I don't mean they should be moved from the weapon entirely, since that would probably cause some glitches. It would work better if it could use decals assigned to the puff, not exclusively to the puff (and have it use the puffs rather than the weapons if both are defined).
This would help with weapons that use two different hitscan attacks (like that machinegun with a flashlight I made).
I'm not sure why/if this was(n't) requested before. Since Damagetypes have been moved to the bulletpuff, why can't decals be assigned to the puff, too?
I don't mean they should be moved from the weapon entirely, since that would probably cause some glitches. It would work better if it could use decals assigned to the puff, not exclusively to the puff (and have it use the puffs rather than the weapons if both are defined).
This would help with weapons that use two different hitscan attacks (like that machinegun with a flashlight I made).