by HotWax » Tue Aug 19, 2003 8:15 pm
Hirogen2 wrote:Yes, I mean any other part below the crosshair, if there is any. I cannot exactly tell if this is true but I think Doom (ZDoom?) does not do per-body-part damage identification (that means a head shot would account for more pain and a quicker death than a shot in an armor-protected area.)
Doom has never had position-based damage, and neither does ZDoom, nor any other port that I know of. Also, you have to keep in mind that the crosshair IS for the most part accurate. After about 10 feet, the bullet will be within a pixel of the center of the screen when it impacts. The only way you'd be shooting an enemy low is if that enemy was in your face, and the only way you'd miss because of it is if you were staring almost straight at the ground, which you can't even do in the software engine. Hence, the only time this really affects you is when shooting a wall at extremely close range, and I fail to see how that's a problem. If it *really* bothers someone, they can just turn off crosshairs and it'll be just like shooting in Doom. The bullet position will STILL be variable based on distance to the target, they just won't have a crosshair showing them exactly how variable it is.
[quote="Hirogen2"]Yes, I mean any other part below the crosshair, if there is any. I cannot exactly tell if this is true but I think Doom (ZDoom?) does not do per-body-part damage identification (that means a head shot would account for more pain and a quicker death than a shot in an armor-protected area.)[/quote]
Doom has never had position-based damage, and neither does ZDoom, nor any other port that I know of. Also, you have to keep in mind that the crosshair IS for the most part accurate. After about 10 feet, the bullet will be within a pixel of the center of the screen when it impacts. The only way you'd be shooting an enemy low is if that enemy was in your face, and the only way you'd miss because of it is if you were staring almost straight at the ground, which you can't even do in the software engine. Hence, the only time this really affects you is when shooting a wall at extremely close range, and I fail to see how that's a problem. If it *really* bothers someone, they can just turn off crosshairs and it'll be just like shooting in Doom. The bullet position will STILL be variable based on distance to the target, they just won't have a crosshair showing them exactly how variable it is.