by Amuscaria » Mon Nov 19, 2007 11:04 am
Missile3:
HELE BC 5 Bright A_Facetarget
HELE D 5 Bright A_DualPainAttack("HS")
goto See+1
Death:
HELE I 5 Bright A_Scream
HELE JKL 5 Bright
HELE M 0 Bright A_DualPainAttack("HS")
HELE M 0 Bright A_DualPainAttack("HS")
HELE M 5 Bright A_NoBlocking
HELE NOP 5 Bright
HELE QRSTU 5
HELE V -1 A_SetFloorClip
stop
The Death causes more problems than the missile states. Only on rare occasions will the missile state spawn a lost soul instead of what I specified (the Hades Sphere). The Death state always spawns one lost soul, but it ususall gets killed right as it spawns.
Missile3:
HELE BC 5 Bright A_Facetarget
HELE D 5 Bright A_DualPainAttack("HS")
goto See+1
Death:
HELE I 5 Bright A_Scream
HELE JKL 5 Bright
HELE M 0 Bright A_DualPainAttack("HS")
HELE M 0 Bright A_DualPainAttack("HS")
HELE M 5 Bright A_NoBlocking
HELE NOP 5 Bright
HELE QRSTU 5
HELE V -1 A_SetFloorClip
stop
The Death causes more problems than the missile states. Only on rare occasions will the missile state spawn a lost soul instead of what I specified (the Hades Sphere). The Death state always spawns one lost soul, but it ususall gets killed right as it spawns.