[r538]Unexpected player Death

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Re: [r538]Unexpected player Death

by DBThanatos » Fri Nov 09, 2007 5:12 pm

Is ok, I mean, I know the game is not supossed to be 32,000 entires long

:P


DBT

by Graf Zahl » Sat Nov 03, 2007 9:39 am

There's many places in the code which store a texture index in a short variable, sometimes signed sometimes unsigned.
I changed it for the most obvious ones (flats and walls) but I can't guarantee that I can find everything making this assumption that a texture index can never exceed 32768. Consequently I have to file this under 'can't fix'.
Sorry.

by DBThanatos » Fri Oct 26, 2007 3:10 pm

Enjay wrote::shock:
I thought I had a lot of lumps in my WAD @ 15922. Do you not find things slow down simply because of the sheer volume of resources in the WAD? I sometimes notice a slight stutter the first time a sound plays, for example.
not really, even in my old crappy pc all worked fine (or I never noticed). Im not sure (in fact i doubt this) but if all the lumps are in a single wad maybe there could be a problem, however, in theory (I think) would be the same reading 4 wads with 5000 entries each or a single wad with 20,000...

DBT

by Enjay » Fri Oct 26, 2007 2:27 pm

DBThanatos wrote:24420: Standard for ÆoD, all works
31911: all works
33330: All works
33506: floors and some walls are absent (HOM) (in gzdoom, because in Zdoom fails completely)
35219: No walls nor floors (as the screenshots shown) (same as above)
:shock:
I thought I had a lot of lumps in my WAD @ 15922. Do you not find things slow down simply because of the sheer volume of resources in the WAD? I sometimes notice a slight stutter the first time a sound plays, for example.

by DBThanatos » Fri Oct 26, 2007 10:49 am

Project Dark Fox wrote:Do you think it could be the old "Too much crap coming in in one place" bit? AEons has a lot of weapons and monsters and even sounds. Could it simply all be too much for the engine to handle?
I (in the spoiler) wrote: I only reach this conclusion: I did reach the engine limit. Such obcene amount of entries finally did their chaos.
so... :( I know, I pushed too far the engine...



DBT

by Project Shadowcat » Fri Oct 26, 2007 10:41 am

Do you think it could be the old "Too much crap coming in in one place" bit? AEons has a lot of weapons and monsters and even sounds. Could it simply all be too much for the engine to handle?

by DBThanatos » Fri Oct 26, 2007 10:32 am

PM sent with the files that made the engine crash.



DBT

by Graf Zahl » Fri Oct 26, 2007 2:03 am

This looks like an internal overflow somewhere. It seems like something still uses a short variable for a value that can exceed it. But I really need the data to look into it.

by DBThanatos » Thu Oct 25, 2007 11:51 pm

If i PM you the links to download the files, would you checki it? I ask because uploading would be a pain to me, and i guess downloading could be a pain for you (we are talking about 117mb).

But if you tell me so, I'll upload the files right now :D


Edit:
Spoiler:
DBT

by Graf Zahl » Thu Oct 25, 2007 1:53 pm

Without the file that causes the problem there isn't anything I can do here. This problem seems to be rather specific.

[r538]Unexpected player Death

by DBThanatos » Thu Oct 25, 2007 1:17 pm

Im inclined to think this is a bug, since it is not a decorate problem (and that's pretty much what this wads i was using have).

I was Testing the new sources and some other stuff for AEons of death, when i runned each one separated it didnt seem to give me any problem, then when i was running all together to check if there was sprite names repeated, zdoom started fine, but as soon as I enter any level, the game crashed (and not only to map01)

I didnt include links here to the files because of the size. I dont think you'll want to download 150mb for files that you might not need to find the problem, but you if you want, then i'll upload those as soon as possible.




I know this is not Gzdoom forum or anything...
I tried too with GZdoom and it works a little, except for this:
Spoiler:









or maybe im finally pushing too far the engine

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