ACS colormapping & custom colormaps

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Expand view Topic review: ACS colormapping & custom colormaps

by Siggi » Sun Jul 15, 2007 9:33 am

I've always thought ZDoom should have something like this.

by HotWax » Wed Jul 11, 2007 12:16 pm

I think custom fades have been requested in the past. I don't remember what happened with the suggestion, however, and a search reveals nothing pertinent.

ACS colormapping & custom colormaps

by Kate » Tue Jul 10, 2007 10:10 pm

A few things to address here.

First is that right now the pain and item fades are hardcoded smooth fades; this makes it impossible to change them as-is. Before it used the palette mappings, so they were changable. Some classes which I use as charcters don't have red blood, so this is a bit strange to default to. It would be nice to be able to change them to suit the class's blood color, though not really a necessity by any means.

Second thing would be the ability to define additional colormaps and give them names, and maybe set them through definitions or more preferrably, ACS/?Scripting. More particularly I'll say what I want to use it for: I have a character, mine, in D72 that is tritanopic and want to change the colormap to use only red and blue hues to give this effect.

It would also be useful for defining them in powerups, like having a silver mapping (which I could use for the silver ribbon, which is a damage amplifier that causes "light" damage (some enemies are shadows, which are hurt particularly be light-influenced weapons, like plasma).

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