DeathHand

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Expand view Topic review: DeathHand

by Virtue » Sun Jul 01, 2007 5:52 pm

i was thinking the same, Powerslave has POV death sprites

by DoomRater » Mon Jun 18, 2007 8:17 pm

Oooh, a perfect PowerSlave weapon TC could be done in the same way, I would hope.

by Graf Zahl » Thu May 24, 2007 4:02 am

With custom states working and a functional Map class to handle dynamically sized data in actor classes it should now be possible to do a generic implementation of this.

I just have to find the time to do it - which is the hardest thing at the moment.

by Enjay » Thu May 24, 2007 3:01 am

Is there any way of getting access to the "deathhands" from Strife in Doom?

by Graf Zahl » Thu May 24, 2007 2:27 am

I can't imagine a worse way to implement this.

DeathHand

by XutaWoo » Wed May 23, 2007 4:42 pm

Code: Select all

actor DoomMarine : DoomPlayer
{
  deathhand.fire "ItBurns"
}

actor ItBurns : Weapon
{
  states
  {
  Ready:
   HBRN ABCB 4 bright
   loop
  }
}
I got this idea when I was browsing through Strife sprites. You know those weapon hands that are on fire? Well, I don't know where those come from, but why not a fuction that shows a weapon while doing a death? This would allow hands to show Frozen, Enflames, Disenigrating, and other kinds of spectacular deaths from the player's view, not someone else's.

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