[Fixed] Kickback in P_DamageMobj

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Expand view Topic review: [Fixed] Kickback in P_DamageMobj

by Xaser » Thu Mar 18, 2004 8:14 pm

Took Long enough... :P

by Graf Zahl » Wed Mar 17, 2004 6:09 pm

Finally this thread has been sent where it belongs! ;)

by randi » Wed Mar 17, 2004 5:58 pm

Fixed.

by Sticky » Tue Mar 09, 2004 2:07 pm

Xaser wrote:AAAAUGH!!! DON"T MENTION THAT PART! I HATE IT IT NEEDS TO DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!111oneone
Best....level.....ever.

by Xaser » Tue Mar 09, 2004 10:49 am

Eevee wrote:
Xaser wrote:Heh. An "Airgun" would be cool. It does no damage but pushed back enemies a far distance and uses no ammo. Now only if you could make it so the enemies get hurt on impact with walls...
Well.. can't you have a line with the monster activatable bit set, activated by touch, with a special of HurtThing?
Well, yeah, but then if a monster (or the player) just barely touched the walls, it would get hurt. I guess it would be cool to have a huge area with baddies on platforms over a lava pit, and you can knock them down into the pit. :)
Sticky wrote:The air gun would work well for me; many an opportunity to knock someone off the walls in level 24.
AAAAUGH!!! DON"T MENTION THAT PART! I HATE IT IT NEEDS TO DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!111oneone

by Eevee » Tue Mar 09, 2004 9:55 am

Xaser wrote:Heh. An "Airgun" would be cool. It does no damage but pushed back enemies a far distance and uses no ammo. Now only if you could make it so the enemies get hurt on impact with walls...
Well.. can't you have a line with the monster activatable bit set, activated by touch, with a special of HurtThing?

by Sticky » Mon Mar 08, 2004 11:01 pm

Xaser wrote:Now only if you could make it so the enemies get hurt on impact with walls...
You really like that idea, don't you?

The air gun would work well for me; many an opportunity to knock someone off the walls in level 24. :-D That would be pretty neat.

by Xaser » Mon Mar 08, 2004 7:47 pm

Heh. An "Airgun" would be cool. It does no damage but pushed back enemies a far distance and uses no ammo. Now only if you could make it so the enemies get hurt on impact with walls...

by Graf Zahl » Mon Mar 08, 2004 3:40 am

There is a factor in the weapon stucture for this so to a certain extent it can be controlled.

by Eevee » Sun Mar 07, 2004 8:06 pm

I am now determined to post something vaguely relevant here.

Would it be possible, once the custom weapon code is added, to control the amount of thrust a projectile/hitscan shot can apply? It makes sense to me that not all weapons would knock enemies back the same, and has potential use in, say, a gun that does little or no damage but knocks enemies back quite a bit.

by Sticky » Sun Mar 07, 2004 3:24 pm

Seriously guys, it's not funny. No one was saying that it hasn't happened in the past, but that doesn't mean it needs to happen in the future. Let's go back to the General forum! Randy doesn't have enough time to wade through all this crap just to find the real content. The more we do this in Bugs, the longer until the next release--it's totally counter-productive. Follow me to the General forum.. follow me.... follow me.

DO NOT RESPOND TO THIS POST!

by Graf Zahl » Sun Mar 07, 2004 2:58 pm

Fucking Retards! :(

by Xaser » Sun Mar 07, 2004 2:56 pm

giest118 wrote:FUCK!!!
There are some people who believe that what you said above should be ******CENSORED!!!!!!!11111ONEONEONEONEONE****** instead of this.

Hah. I linked to it again!

And Again!

Heh, I could do this all day!

Uh...

Okay, I'm getting bored now.

I'd better stop.

:P

by Giest118 » Sun Mar 07, 2004 2:50 pm

Xaser wrote:Ah... I thought you were talking about this
FUCK!!!

You just linked to another thread which is deserving of being ******CENSORED!!!!!!!11111ONEONEONEONEONE******

by Xaser » Sun Mar 07, 2004 2:38 pm

Ah... I thought you were talking about this

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