by Russell » Sat Mar 10, 2007 4:13 am
Hello, I was wondering if its possible to add a continuous stream effect to the railgun attack (A_RailAttack), something like the proton pack from ghostbusters or a continuous arc of electricity between 2 points
Additional features could include beam movement (a vertical or horizontal wave effect or random angle) and a room lighting effect that will travel down the beam (affecting each sectors lighting value).
I'm not entirely sure how this would be implemented, hitscans or spawning a projectile at the end of the beam (a maxdistance), then having a continuous particle stream between the player and the projectile.
Hello, I was wondering if its possible to add a continuous stream effect to the railgun attack (A_RailAttack), something like the proton pack from ghostbusters or a continuous arc of electricity between 2 points
Additional features could include beam movement (a vertical or horizontal wave effect or random angle) and a room lighting effect that will travel down the beam (affecting each sectors lighting value).
I'm not entirely sure how this would be implemented, hitscans or spawning a projectile at the end of the beam (a maxdistance), then having a continuous particle stream between the player and the projectile.