by HotWax » Tue Jan 09, 2007 5:10 pm
You give the line special #121 in the editor, [wiki]Line_SetIdentification[/wiki], and set the first argument of that special to the chosen id #. If you need more than 255 unique IDs, you can use the 5th argument as a high byte (high * 256 + low = id).
You can then use various ACS commands which work on line id's using the id number you gave the line.
This obviously only works in Hexen map format.
However, it sounds like Zippy's solution is simpler if you're just looking to alter the ceiling/floor offset for a sector.
You give the line special #121 in the editor, [wiki]Line_SetIdentification[/wiki], and set the first argument of that special to the chosen id #. If you need more than 255 unique IDs, you can use the 5th argument as a high byte (high * 256 + low = id).
You can then use various ACS commands which work on line id's using the id number you gave the line.
This obviously only works in Hexen map format.
However, it sounds like Zippy's solution is simpler if you're just looking to alter the ceiling/floor offset for a sector.