damagetype parameter for railgun, other offset parameters

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Expand view Topic review: damagetype parameter for railgun, other offset parameters

by DoomRater » Tue Dec 12, 2006 1:08 am

Well, know that I want the same stuff for the Railgun. It should be a bit more flexible. (considering I waited several years just for the current railgun stuff to be added, you can bet I'll be willing to wait some more for this)

by Graf Zahl » Tue Nov 21, 2006 3:24 pm

I think that right now I don't have the time to think about adding new features to ZDoom.

by Anakin S. » Tue Nov 21, 2006 2:57 pm

What? Not one reply? What do you think, Graf?

damagetype parameter for railgun, other offset parameters

by Anakin S. » Fri Nov 17, 2006 1:57 pm

Could there be another parameter to the railgun code pointers that sets the damagetype for the railgun? If you can already do this by setting the monster's damagetype, that's not good enough because if you want have a melee attack with a different type of damage you can't. Also, could there be a z offset for the railgun blast?

For A_SpawnItem, could there be an xy offset parameter and a z offset parameter as well? Currently, we can only place it a certain distance in front of and behind the spawner.

For A_ThrowGrenade, could you make it actually aim at the target? When I look up and look down and fire, the grenade fires at the same level. This isn't how the Quake 2 grenade launcher works. That one can fire up when you're looking up so you can hit enemies farther away or higher up. Monsters using A_ThrowGrenade also can't aim for you.

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