Decorate property: cameraheight

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Decorate property: cameraheight

by Risen » Mon Oct 23, 2006 12:30 pm

That's about what I figured; thank you for the clarification.

by Nash » Mon Oct 23, 2006 11:03 am

Yeah, the monster's camera view is all jerky and stuff even when decending or ascending between sectors with very small height differences.

It's still neat, though.

by Graf Zahl » Mon Oct 23, 2006 10:58 am

If you go up stairs the view softly goes up. That code requires a player object to work.

by Risen » Mon Oct 23, 2006 10:14 am

Graf Zahl wrote:special view height interpolation for the player
Can you elaborate on that?

by Graf Zahl » Sun Oct 22, 2006 2:20 am

Added. But keep in mind that the special view height interpolation for the player can't be easily extended to monsters without rewriting considerable amounts of code so be careful what you do with it. For walking monsters it will most likely not look that good.

by Nash » Sat Oct 21, 2006 12:19 pm

Don't worry, so has the other feature suggestions. They're piling up steadily... like the desk of person who's been avoiding his bills...

Anyway, in another thread, Graf says that more than half of this pile of suggestions could be closed but he'd like to see what Randy has to say about them.

And we all know how talkative Randy is these days... :P

(No offense Randy, we all love you)

by Jimmy » Sat Oct 21, 2006 12:05 pm

...I just noticed that this thread has been ignored for two months. :melancholy:

Decorate property: cameraheight

by Jimmy » Sat Aug 26, 2006 8:56 am

I remember reading up somewhere on the wiki that it's possible to use ChangeCamera() for monsters and decorations and other things. Is there a function that allows you to define from which height the camera would be if changed to that monster/whatever?

And if not, can it get implemented? 8-)

Top