by Graf Zahl » Mon Nov 27, 2006 2:18 am
A_SpawnItemEx(classname, xpos, ypos, zpos, xspeed, yspeed, zspeed, angle, flags)
Both position and speed can be expressed relative to the spawned actor's angle or in global map units.
High flexibility requires a lot of information. You can see what the flags mean by looking at the source. This will be documented when it's officially released.
A_SpawnItemEx(classname, xpos, ypos, zpos, xspeed, yspeed, zspeed, angle, flags)
Both position and speed can be expressed relative to the spawned actor's angle or in global map units.
High flexibility requires a lot of information. You can see what the flags mean by looking at the source. This will be documented when it's officially released.