Get/SetPlayerZAngle()

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Expand view Topic review: Get/SetPlayerZAngle()

by HotWax » Mon Oct 23, 2006 4:51 pm

They should ideally report the same value for the same pitch, however ZDoom has a more limited pitch than GZDoom does. This really shouldn't present a problem.

by solarsnowfall » Mon Oct 23, 2006 3:51 pm

Nash wrote:EDIT: Yeah Steve... I can also already imagine the amount of new trickery solarsnowfall can pull off with this new function.
Muhuhahaha! :twisted:

I wonder how (or if) ZDoom and GZDoom will report pitch differently given the differences in the renderer, and where the player can look.

by Hobbs » Mon Oct 23, 2006 2:47 pm

I'll take a crap IDE over a crap compiler anyday.

by Graf Zahl » Mon Oct 23, 2006 2:22 pm

Hobbs wrote:Express my distaste at the fact things still use VC6
Why? If the compiler itself wasn't so buggy I'd still use it more often. The IDE is 4-5 times faster than the .NET based versions of more recent versions.

by Graf Zahl » Mon Oct 23, 2006 2:21 pm

Nash wrote:Yeah I'm curious as well... why didn't Randy convert the whole thing to VC++2005?

Most likely because there's no need to. The current project can be loaded with all compilers so why restrict yourself to the latest one?

ZDoom is different because its code can't be compiled with VC 6.0's buggy compiler.

by Nash » Mon Oct 23, 2006 12:08 pm

Yeah I'm curious as well... why didn't Randy convert the whole thing to VC++2005?

EDIT: Yeah Steve... I can also already imagine the amount of new trickery solarsnowfall can pull off with this new function.

by HotWax » Mon Oct 23, 2006 12:08 pm

It's great to see so many features being implemented! Thanks, Graf, we really do appreciate it.

Heh, I just realized you could use this to script an automatic rocket jump. :P

by Hobbs » Mon Oct 23, 2006 12:05 pm

Express my distaste at the fact things still use VC6

Btw what was the point of quoting me?

by Graf Zahl » Mon Oct 23, 2006 12:02 pm

Hobbs wrote:
Graf Zahl wrote:The project is still for VC++ 6.0.
D:
And the point of this post being?

by Nash » Mon Oct 23, 2006 11:50 am

Okay, thanks. It generated a new solution file for VC++ 2005.

Woohoo! Awesome stuff. I've got a working third person camera in ACS with aiming up/down support. ;) It's about as close as the built-in ZDoom chasecam as it'll get...

by Hobbs » Mon Oct 23, 2006 11:36 am

Graf Zahl wrote:The project is still for VC++ 6.0.
D:

by Graf Zahl » Mon Oct 23, 2006 11:33 am

Load the .dsw file like any other project. The project is still for VC++ 6.0.

by Nash » Mon Oct 23, 2006 11:09 am

I'd like to test this function... how do I build ACC using MSVC++ 2005?

by solarsnowfall » Sun Oct 22, 2006 9:34 pm

Thanks a lot Graf!

by Theshooter7 » Sun Oct 22, 2006 2:11 pm

Sweet Jesus! I have tons of ideas for this one!

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