by randi » Sun Jul 09, 2006 2:10 pm
Fixed.
But why, oh why, did you have to use rapidshare for a 21 KB file? I had to spend an hour and a half waiting in line to get it, when I could have had it right away if you had attached it to your post.
Graf Zahl wrote:sometimes, due to imprecisions there are false positives. With Doom's renderer it is almost unavoidable
Eh? Doom's renderer uses pixel-perfect clipping for walls to get zero overdraw. The problem here was that even though the back sectors were closed, they were between the floor and ceiling of the front sector, so the walls didn't get added to the solid clip list, apparently a bug I introduced when I rewrote the renderer for slopes, since it displays fine in 1.22.
Fixed.
But why, oh why, did you have to use rapidshare for a 21 KB file? I had to spend an hour and a half waiting in line to get it, when I could have had it right away if you had attached it to your post. :mad:
[quote="Graf Zahl"]sometimes, due to imprecisions there are false positives. With Doom's renderer it is almost unavoidable[/quote]
Eh? Doom's renderer uses pixel-perfect clipping for walls to get zero overdraw. The problem here was that even though the back sectors were closed, they were between the floor and ceiling of the front sector, so the walls didn't get added to the solid clip list, apparently a bug I introduced when I rewrote the renderer for slopes, since it displays fine in 1.22.