by Jack » Fri Jun 16, 2006 6:44 am
ace wrote:Perhaps what you're trying to do would work better with the activation "projectile hits" rather than "projectile passes through"?
If possible, with both activation would be better.
Now I've been tinking about 3 arguments (speed, mode, fixed):
speed: speed ratio:
0 - Stop projectile
50 - Half speed
100 - Keep speed
200 - Double speed
...
mode:
0 - Keep angle (just accelerate or brake projectile)
1 - Reverse angle (projectile turns back, no mater the angle of the line)
2 - Bounce (as I said before)
3 - Fixed angle
fixed:
if mode = 3, the new angle of the projectile
[quote="ace"]Perhaps what you're trying to do would work better with the activation "projectile hits" rather than "projectile passes through"?[/quote]
If possible, with both activation would be better.
Now I've been tinking about 3 arguments (speed, mode, fixed):
speed: speed ratio:
0 - Stop projectile
50 - Half speed
100 - Keep speed
200 - Double speed
...
mode:
0 - Keep angle (just accelerate or brake projectile)
1 - Reverse angle (projectile turns back, no mater the angle of the line)
2 - Bounce (as I said before)
3 - Fixed angle
fixed:
if mode = 3, the new angle of the projectile