by Xaser » Sat Jun 17, 2006 9:50 pm
I 'third' this (assuming that even makes sense), then.
Since Zdoom already has the code to block lines only up to certain heights (BLOCK_RAILING), would it really be that hard to make this ability non-hardcoded?
Samurai Jack's implementation sounds perfect with the addition of the Block Hitscans as well. However, could we also have a "block middle" parameter as well? Although I assume that with the said implementation the middle texture's blocking settings would be inherited from the existing properties of the line, it would be better if we could have the added flexibility of the flag methods mentioned (so for example, you could have a line block projectiles and hitscans, but allow players to cross).
I 'third' this (assuming that even makes sense), then. :P
Since Zdoom already has the code to block lines only up to certain heights (BLOCK_RAILING), would it really be that hard to make this ability non-hardcoded?
Samurai Jack's implementation sounds perfect with the addition of the Block Hitscans as well. However, could we also have a "block middle" parameter as well? Although I assume that with the said implementation the middle texture's blocking settings would be inherited from the existing properties of the line, it would be better if we could have the added flexibility of the flag methods mentioned (so for example, you could have a line block projectiles and hitscans, but allow players to cross).