Thing reincarnate

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Expand view Topic review: Thing reincarnate

by Enjay » Mon Jun 05, 2006 4:06 pm

Could you not get round this with making a decorate enemy that looks dead until you activate it or something?

by Jack » Mon Jun 05, 2006 9:24 am

Yes, I know. But i would need to wait the monster die to teleport him, and thing_destroy will count 1 kill.

by dennisj1 » Sun Jun 04, 2006 7:31 pm

The easiest way to make sure you can't see the monster die is to Thing_Destroy it in a isolated sector then teleport the dead body in and Thing_raise it.

by Jack » Sat Jun 03, 2006 7:11 pm

Well done, thanks

Now I think about starting with dead monsters and use this special. I can make it is killing the monsters with thing_destroy, but it will count one kill and I would see the monster dying. Is there another way?

by Enjay » Sat Jun 03, 2006 4:56 pm

Presumably it activates the monster's raise state - so it would need to have one. IE only monsters that the Archie ressurects. However, it's easy enough to create your own decorate versions of monsters that do not normally have a raise state and give them one. I did it recently for the Heretic monsters.

by Unknown_Assassin » Sat Jun 03, 2006 4:40 pm

So...does that means that it will resurrect any monster the archvile resurrects...or will it resurrect any monster?

by Nash » Sat Jun 03, 2006 6:07 am

Yay~! Awesomeness!

Graf = :rock:

by Graf Zahl » Sat Jun 03, 2006 4:38 am

Added (as thing_raise.)

by Cutmanmike » Fri May 26, 2006 2:27 am

Sure, but i'd prefer thing_raise cause I have a hard time spelling reincarnate :P

Thing reincarnate

by Jack » Thu May 25, 2006 3:22 pm

How about a special that reincarnate dead monsters, as if would exists an archvile near?

thing_reincarnate(tid)

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