[Fixed] I hate to bring this BACK up...

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Expand view Topic review: [Fixed] I hate to bring this BACK up...

by Mundungu » Thu Jan 29, 2004 11:39 pm

Chilvence wrote:"You have too many blue keys to open this door"
Beautiful!

Yes, there is a door in what I'm making that requires 8 keys, because using one key from one level in the hub (yes, it's a hub) to open the door to the end of the game when there are 8 levels would make no sense at all.

by Eevee » Thu Jan 29, 2004 10:48 pm

Xaser wrote:FINALLY! PLEASE DON"T DO THIS ALL OVER AGAIN!!!!!!!!!!!!!
Well, the original post started because of a blue key.. this one popped up through a red key.. we need a yellow key bug before this can end!

by Xaser » Thu Jan 29, 2004 8:17 pm

FINALLY! PLEASE DON"T DO THIS ALL OVER AGAIN!!!!!!!!!!!!! I WILL GO BERSERRKKK!!

Also, you can still pick up multiple keys in SP, right?

by randi » Thu Jan 29, 2004 6:04 pm

Fixed.

by Chilvence » Thu Jan 29, 2004 3:03 pm

Cyb wrote:why on earth would you make a door like that

you people make me sad : (
Because you can!

"You have too many blue keys to open this door"

by Kate » Thu Jan 29, 2004 1:56 pm

oh oops, I thought he WAS a blue key, heh.
He must have stealth then.

by HotWax » Thu Jan 29, 2004 1:53 pm

Destroyer, you fool. He's a Cyb WITH a Blue Key. You have to kill him so he'll drop it.

by Kate » Thu Jan 29, 2004 12:22 pm

* Destroyer uses Cyb to open the blue door and exit the level

by cccp_leha » Wed Jan 28, 2004 11:00 pm

I propose this approach: keys act like inventory items. Future scenarios are posible where Doomguy might have to stick 3 blue keys into a door so that it opens. And if a WAD happens to be a jokemap, then the max inventory value of 25 kicks in.

by Mundungu » Wed Jan 28, 2004 10:46 pm

There's already a door in the map I'm working on that requires 8 keys to open...

by Bio Hazard » Wed Jan 28, 2004 10:12 pm

Eevee wrote:...with knives.
Pointy knives.
That burn with the fires of a thousand evils.
dont do that billy...

by Eevee » Wed Jan 28, 2004 8:43 pm

Ooo.

I'm putting a door like that in this Secret Map of Secretness that I'm half-assedly working on.

by Cyb » Wed Jan 28, 2004 8:41 pm

why on earth would you make a door like that

you people make me sad : (

by HotWax » Wed Jan 28, 2004 8:36 pm

You would have to make a custom script for that, but it just might work!!

by Chilvence » Wed Jan 28, 2004 7:42 pm

What if you wanted a door that needed 3 blue keys and 6 red keys to open?

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