by Enjay » Tue Apr 11, 2006 3:57 pm
I think the line flags may all be used up, but this is something I've wanted for years and with the increase in 3D architecture in levels, it's become more important - with both true 3D and fake 3D bridges and other constructs.
I would like to be able to set a line that blocks players but not enemies.
Why? Imagine an example construct - a bridge over a chasm - there are cacodemons on either side. The player has to cross the bridge. It is inappropriate and undesirable for the player to be able to walk/fall off the side of the bridge, so it is marked as impassable. However, this prevents the cacos flying over/under the bridge. So they fly to the bridge then either turn around or just mong up and down until they are shot. A caco placed on the bridge, similarly, cannot fly off the bridge and is trapped within its boundaries.
There are work arounds - eg invisible sectors or floating bridge objects at the side of the bridge preventing the player crossing. However, these will also block shots and possibly remove the entire threat posed by the cacodemons (in the above example).
Can it be done?
I think the line flags may all be used up, but this is something I've wanted for years and with the increase in 3D architecture in levels, it's become more important - with both true 3D and fake 3D bridges and other constructs.
I would like to be able to set a line that blocks players but not enemies.
Why? Imagine an example construct - a bridge over a chasm - there are cacodemons on either side. The player has to cross the bridge. It is inappropriate and undesirable for the player to be able to walk/fall off the side of the bridge, so it is marked as impassable. However, this prevents the cacos flying over/under the bridge. So they fly to the bridge then either turn around or just mong up and down until they are shot. A caco placed on the bridge, similarly, cannot fly off the bridge and is trapped within its boundaries.
There are work arounds - eg invisible sectors or floating bridge objects at the side of the bridge preventing the player crossing. However, these will also block shots and possibly remove the entire threat posed by the cacodemons (in the above example).
Can it be done?