by HotWax » Tue Jan 20, 2004 5:48 am
Well a polyobject isn't a wall persay, and in any event any moving surface by default can be obstructed by things. Since a bridge object IS a thing, it's only natural that the polyobject gets blocked by it. The thing you have to remember is that a polyobject is infinitely tall, so even though the bridge is at or below the height of the floor, that doesn't matter. As far as the bounds checking is concerned, the Z position isn't even a factor.

Well a polyobject isn't a wall persay, and in any event any moving surface by default can be obstructed by things. Since a bridge object IS a thing, it's only natural that the polyobject gets blocked by it. The thing you have to remember is that a polyobject is infinitely tall, so even though the bridge is at or below the height of the floor, that doesn't matter. As far as the bounds checking is concerned, the Z position isn't even a factor. :?