by Graf Zahl » Sat Jan 10, 2004 10:58 am
ZDoom uses the tracer field in the actor structure to link the friendly minotaur to the player. I just found one place where it still compares special1 which was used by Hexen for this purpose:
Code: Select all
if ((mo->IsKindOf (RUNTIME_CLASS(AMinotaur))) &&
(mo->special1 == actor->special1)) continue;
It's line 867 in A_Minotaur.cpp
ZDoom uses the tracer field in the actor structure to link the friendly minotaur to the player. I just found one place where it still compares special1 which was used by Hexen for this purpose:
[code]
if ((mo->IsKindOf (RUNTIME_CLASS(AMinotaur))) &&
(mo->special1 == actor->special1)) continue;
[/code]
It's line 867 in A_Minotaur.cpp