[Fixed] Bug in A_MinotaurLook

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Expand view Topic review: [Fixed] Bug in A_MinotaurLook

by randi » Sat Jan 17, 2004 10:39 pm

Thanks, fixed.

Bug in A_MinotaurLook

by Graf Zahl » Sat Jan 10, 2004 10:58 am

ZDoom uses the tracer field in the actor structure to link the friendly minotaur to the player. I just found one place where it still compares special1 which was used by Hexen for this purpose:

Code: Select all

			if ((mo->IsKindOf (RUNTIME_CLASS(AMinotaur))) &&
				(mo->special1 == actor->special1)) continue;

It's line 867 in A_Minotaur.cpp

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